Sunday, 19 October 2008

How sound and music techniques are used in the 'Hollyoaks' clip

There are many ambient background sounds used in Hollyoaks, for example bird song, which supports the setting of a forest and helps create the natural sounds that you would here if u were in a forest to make it seem realistic.

Sounds have also been amplified in the scene for example the sound of rustling leaves when Max is running which is amplified so the audience can hear exactly what it is like for Max and it also reinforces the natural sounds of the setting. Another amplified sound which can be heard at the beginning of the scene is Max breathing heavily which reinforces the urgency and panic the character is feeling. The sound in the water of the splash when Max jumps into the water and the bubbles under the water have also been amplified, so the audience hears from the characters point of view under the water.

A few notes of non diegetic music is played when Max shouts for Tom. Using dramatic sounding music helps the audience to feel what the character is feeling about the situation.

The sounds of Tom hitting the window have been muffled so that the audience hears them from the characters outside point of view, as this is where the cameras are and the audience is also looking into the car.

Then when Max goes under the water calm music is played which does match Max’s slow motions under the water but when it cuts to people on the side of the lake the same music is still playing and then the music becomes asynchronous and doesn’t seem to fit what is happening in the scene as the pace of the scene changes. When the words start in the music it has a slow pace and a sad feel to it which does match Max under the water and Tom hitting the car window almost in slow motion. The music also plays over the credits which normally doesn’t happen this is to keep the slow pace and make it seem more emotional for the audience watching.

1 comment:

Mr Shaikh said...

Good use of music and sound terms initially Amy.

Please avoid saying 'u' instead of 'you'.

When the 'muffled' sound comes from inside the car, or when we hear the submerged underwater sounds, it is called creating 'sound perspectives' - simply because the sound changes to a different character's perspective (almost like a POV of sound).

(B/C)